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Thread: Delphi OpenGL and Blender 2.45

  1. #1

    Delphi OpenGL and Blender 2.45

    http://www.igrodel.ru/files/nft2008-1-2.zip

    // NFT LOADER v2008.2.1 (http://www.tmtlib.narod.ru/)
    // -------------------------------------------------------------
    //
    // Compiling instructions:
    // -----------------------
    // Put all files up together at any locations
    // (source,model,textures,exgine.dll), open example.dpr with Delphi
    //
    //
    // Installing NFT export script for Blender:
    // -----------------------------------------
    // Copy nft_export.py file to
    // C:\Program Files\Blender Foundation\Blender\.blender\scripts\
    //
    // Exporting NFT files:
    // --------------------
    // Open 3d scene with model in Blender and then choose
    // File > Export > Nash format (*.nft) > Save NFT
    //
    //
    // Authors:
    // --------
    // 3d code by Georgy Moshkin (Delphi)
    // python script for exporting NFT files by Georgy Moshkin
    // horse model by Damien McGinnes
    // horse texture by Andor Holtzmark
    // exgine.dll by XProger

  2. #2

  3. #3
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    Delphi OpenGL and Blender 2.45

    Toss up some screenshots.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

  5. #5

    Delphi OpenGL and Blender 2.45

    ops: I must admit, the initial message didn't really caught my attention. Now that you've got an image there, I am.

    I've tried the sample you've put up here. I'm currently using a crappy pc with even a worse gfxcard, so I can't say if it was due to that, but the textures didn't work for me. Apart from that, the sample worked great.

    I'm currently not doing any 3d work, but if I were I'd seriously consider using this as a basis for 3d animation.

    :thumbup: :thumbup:

  6. #6

    Delphi OpenGL and Blender 2.45

    Quote Originally Posted by Traveler
    I'm currently using a crappy pc with even a worse gfxcard, so I can't say if it was due to that, but the textures didn't work for me. Apart from that, the sample worked great.
    maybe it's issue of exgine.dll. It uses some built-in MS Windows routines for graphics formats support. I am not sure how the author of exgine.dll made jpeg work using windows api calls =) Good news that exgine.dll produces log.txt. Please examine log.txt file. Is there any error mesages in it.
    I guess that we can do the following: convert JPEGS to BMP, open HORCE.NFT with the text editor. Replase all ".jpg" to ".bmp" and try to execute it again. Also it can be some problem with texture management of exgine on older video cards ( I am not sure about that).

  7. #7

    an update

    - update -
    this release related to using bvh motion capture data
    added quaternion interpolation
    added blender script freehuman.py (creates metaballs from armature)
    tutorial included (only russian version, sorry)

    -download-
    http://www.igrodel.ru/files/nft-mocap-2008-1-9.7z (590kb 7-zip archive).

    -screenshot-

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