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Thread: Pascal annual = dead?

  1. #11

    Pascal annual = dead?

    The annual is not dead, but I think delayed.

    I'm holding down 2 paying jobs at the moment and life is a little hectic. Ian and I are hoping to flesh out some ideas for a competition or we may hold a poll with the ideas we have to see what everyone thinks.

    Stay tuned.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #12

    Pascal annual = dead?

    Just an idea.

    With the recent release of the Genesis Device. How about a compo that uses just that engine as a base. You can create any game with that engine that you want, also modify the engine with new features (providing the changes are put back into the project).

    Or perhaps a 2D category and a 3D category that uses one of the open source pascal engines.

    Just a thought.
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  3. #13

    Pascal annual = dead?

    ?çf you want to make a game, make it. I never have understood the need for these 'compo' s.
    Marmin^.Style

  4. #14

    Pascal annual = dead?

    About the Genesis Device Engine and similar engines. Not everyone has a computer that can run all the latest technologies. I primarily use my labtop to program in and it's not a very high-tech computer and it wouldn't be able to run Genesis. Even though I have a stationary computer that can run it I wouldn't bother developing a game on it.
    Besides that. I don't feel it's a good idea to force the contestants to use a specific technology. It likely would keep some people away from the contest, and some people would have been able to create a better game if they had been allowed to use a technology they're comfortable with.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  5. #15

    Pascal annual = dead?

    Quote Originally Posted by marmin
    ?çf you want to make a game, make it. I never have understood the need for these 'compo' s.
    If you want to play soccer, just play it.... I never understood the need of a World Championship ...



    Its the same. You compete with others!
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  6. #16
    Legendary Member NecroDOME's Avatar
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    Pascal annual = dead?

    Im preparing my engine for some basic rendering. So when there would be a compo I would join. Currently I have an game idea in my head. Some flight sim that I wanted to make the previous compo. We got new plans for that game.

    I'm still gonna make that game is nothing is interfering, but I agree: when you think of making a game: just make it! (thats how I started, no compo needed)
    NecroSOFT - End of line -

  7. #17

    Pascal annual = dead?

    While it is certainly true that no Compo is *required* to make a game, no-one can deny that the PGD Annuals do tend to get the creative juices flowing.. just look at the PGD list of games video WILL created last year, how many of the games shown were compo entries?

    Also entering a competition does add that little extra incentive to do what most of us find the hardest... finishing the bloody thing ;-)

  8. #18
    Legendary Member NecroDOME's Avatar
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    Pascal annual = dead?

    I agree. But also the compo defines deadlines and the fun of competing each other (and winning prizes (or at least try)) and a game gerne (or at least a starting point for some).
    NecroSOFT - End of line -

  9. #19

    Pascal annual = dead?

    I'd say the PGD Annual was one of the most successfull Pascal promotion events during the last years. Because:
    * It results in good publicity
    * It motivates people doubting about the language to code their next project in Pascal. After all not everyone is a Pascal fanatic.
    * It shows what amazing games you can make in Pascal. More in general it convinces people start of the art commercial quality games are no problem in Pascal. It helps eradicate the myth that only C is usable.
    * It motivates people planning to write a game to actually write one and finish it.
    * It inspires the next generation of Pascal coders who is just learning Pascal and show them that the horrible programming excercises they make one day will make them do great things.

    I fully understand organizing the PGD Annual is a hell of a lot of work, and my credits to the people that helped make it happen. We should try to continue this great event to what is in our possibilities.

  10. #20
    Co-Founder / PGD Elder WILL's Avatar
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    Pascal annual = dead?

    Hey guys. Interesting to see this thread after finding some time to come visit PGD after so long. :lol:

    Well I certainly hope that the PGD Annual isn't dead. Though last year seemed to have a touch of bad luck in the timing department, it showed that there was still strong interest in the event and making games in Pascal overall. Proof of this was a record breaking turn-out of registrants!

    I was also quite proud of the fact that there was finally some advertising done too. And this may or may not have helped with attracting interest, but it's now out there as a mini-showcase of whats happening in these competitions. Which I think is pretty important to show interested developers and sponsors to further increase it's audience.

    As for need; well, why not? Multi-player is just so much more fun that single player no? It's the same sort of deal here. Why program in obscurity when you can join with others and learn, challenge yourself and strive to get that competitive edge.

    The idea overall is to have fun and improve your skills. All else is really just tantamount to that end.


    On that note, I wish the coordinators of the next PGD Annual event the best of luck in generating the same successes that it's had so far.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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