Quote Originally Posted by masonwheeler
GoneGray? I've seen that. It works pretty well, actually, and conserving brightness is just fine. But is there any way to modify it to also oversaturate as well as desaturate? I tried looking at the code to that and, again, couldn't make heads or tails of it. Too many DirectX calls.
No, it's not how it work. Besides, if the image is completely gray (S = 0), there is ambiguity if you start increasing the saturation.