Hello,
just a quick question to have a start:
Do you think it is more efficient to 1 or 2?
1) When a single Item is moved, check collision of this item only with all others. Do this each time a single item is moved
2) move all items one time. then check each item against each other item.
In my old spaceshooters made with DelphiX/Omega there was already a collision detection worked like 1.
I hoped this was easy to understand. What would you prefer?
Thanks,
Firle
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