Results 1 to 9 of 9

Thread: Chipmunk 2D Headers Translation

  1. #1

    Chipmunk 2D Headers Translation

    Hello.

    Chipmunk 2D is a high-performance 2D rigid body physics library. It's been written in C++ and now, a Delphi translation is available, too.
    Features
    * Designed for 2D video games.
    * Circle, convex polygon, and line segment collision primitives.
    * Multiple collision primitives can be attached to the same rigid body.
    * Fast collision detection by using a spatial hash for the broad phase.
    * Extremely fast impulse solving by utilizing Erin Catto’s contact persistence algorithm.
    * Support for collision callbacks based on object types.
    * Impulses applied to contact points can be retrieved after the impulse solver has finished.
    * Several kinds of joints available.
    * C99 implementation, no external dependencies.
    * Ruby extension available.
    Screenshots
    http://www.slembcke.net/photos/v/programming/chipmunk/
    Videos
    http://youtube.com/watch?v=sTHoWaTNJiA
    http://www.youtube.com/watch?v=b6HvIDt1VSU
    http://www.youtube.com/watch?v=Cx5GBMybxXw

    Chipmunk 2D was ported to Delphi by Paul Robello. Here's the link to the headers:
    http://www.sendspace.com/file/8ewkb7
    And demos:
    http://www.sendspace.com/file/x151lj

    I'll try to post the most recent versions as soon as possible. Regards and have fun.

  2. #2

    Chipmunk 2D Headers Translation

    Thanks Brainer. Bumped to news item.

    Once I finish my Sumo work, I might port the demos to JEDI-SDL.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    Chipmunk 2D Headers Translation

    I don't like handing over personal details... any other way to get this?

  4. #4

    Chipmunk 2D Headers Translation

    Quote Originally Posted by bigsofty
    I don't like handing over personal details... any other way to get this?
    There's a flashing red arrow that says "download link" that doesn't require you to login or give personal details. All you do is click it.

  5. #5

    Chipmunk 2D Headers Translation

    [quote="Robert Kosek"]
    Quote Originally Posted by bigsofty
    I don't like handing over personal details... any other way to get this?
    There's a flashing red arrow that says "download ]

    1st 3 times I tried this link, it came up with a completely different page, one asking for you name address and telephone number... beware.

  6. #6

    Chipmunk 2D Headers Translation

    Once downloaded... it proves to be an excellent lib. It would be nice to have a non-'C' forum for this though, to ask some questions.

  7. #7

    Chipmunk 2D Headers Translation

    guys someone can reupload the file?

    sendspace probably deleted the file


    EDIT: i found it at developers page
    http://www.tisfat.pwp.blueyonder.co....mmy/index.html
    From brazil (:

    Pascal pownz!

  8. #8
    Seems those headers was lost in past... But I have good news - I'm working on new header(not a port, like Paul Robello made) for the latest version of Chipmunk(5.3.2), and I think it will be available soon with dll/so/dylib and demo(s) for ZenGL Most of work already done.

  9. #9
    Hi Andru,

    is possible to have dll source code?

    Thanks in advance
    Sesilla

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •