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Thread: Andorra 2D - Version 0.4 released

  1. #11

    Andorra 2D - Version 0.4 released

    Quote Originally Posted by Traveler
    Regarding PhoenixLib's tutorials, afaik there aren't any. But there are quite a few demo's which I believe are just as valuable as a tutorial would be.
    And you always has me for support And btw Phoenix Lib uses a plugin system for textures/images aswell, there's atleast a GraphicEx plugin floating around somewhere.

    And i as far as i'm concerned when OpenGL 3.1 is released i have to change about 0 lines of code. OpenGL is fully backwards compable, and that's nice

    And as far as i'm concerned, protecting game assets by some user defined formats is as useless as it can get, i can promise you if someone wants you'r assets it won't help abit.

    There's for instance programs that can download textures, displaylists, shaders, vertex buffers etc directly from the GPU, which basically mean; if you can see the the texture etc, you can rip it aswell.

    However great work! Always nice to have some alternatives
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  2. #12

    Andorra 2D - Version 0.4 released

    Looking at the sources today i noticed that you are using huffman to compress bitmap data, i did the same on my engine some time back, until discovered UCL http://www.yunqa.de/delphi/doku.php/products/ucl/index maybe you can make good use of it on the engine.
    From brazil (:

    Pascal pownz!

  3. #13

    Andorra 2D - Version 0.4 released

    Thanks for another release!

    I have used Andorra 2D for a few projects now and have tried making a few simple games with it. It's very easy for me to understand compared to other libraries while still being powerful.

    Hopefully you'll continue supporting this excellent lib

  4. #14

    Andorra 2D - Version 0.4 released

    I like the structure, and the design of the site. It was easy to setup a blank screen in Lazarus.
    Although, it's pretty easy to make a sprite class and a particle class for yourself so I have no use for it but beginning users can benefit by it. Maybe a more advanced collision detection system would be nice; as well as a tile engine.
    Marmin^.Style

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