And where is your Problem?
It does what it says - it filters GL_LINEAR. Means in this case a
smooth line from black to white to black.
If you want a hard cut you should use GL_NEAREST.
And where is your Problem?
It does what it says - it filters GL_LINEAR. Means in this case a
smooth line from black to white to black.
If you want a hard cut you should use GL_NEAREST.
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