It's the choice because there aren't really anything else to choose, when we're talking 3D API. Besides, If I would publish a game, I want people to play it. Most gamers use Windows, and if DirectX is better than OGL on that platform, I would choose that.Originally Posted by Delfi
And the deprication model sucks imo. Sure it says you shouldn't use that feature because it's old, but whe has that last stopped a developer?
I'm not the most suited to judge this new specification, but when so many OGL developers are unsatisfied and look towards D3D, something must be terribly wrong.
But ofcourse, OGL has worked so far, and it will probably work for a lot of people still. D3D just sounds like the API of choice, if you want the best right now.
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