I wrote a demo a while ago using some nice water in Glxtreem, it was ages i touched it so i'm kindof rusty of what i did, but take a look anyway!
http://phoenixlib.net/files/glxWater.zip
I wrote a demo a while ago using some nice water in Glxtreem, it was ages i touched it so i'm kindof rusty of what i did, but take a look anyway!
http://phoenixlib.net/files/glxWater.zip
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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