I meant ordinary 4*4 transformation matrix (the rotation part mostly).Originally Posted by JSoftware
and yeah it has routines to handle quaternions and euler angles
I meant ordinary 4*4 transformation matrix (the rotation part mostly).Originally Posted by JSoftware
and yeah it has routines to handle quaternions and euler angles
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Bookmarks