Mmm... Another quiet day on PGD. But anyway, let me start.
I thought to myself, "screw the secrecy!" so I'm gonna spill the beans. A while ago I got a great idea for a FPS, but the planning didn't take off that well. Now I have a great vison of how I want it to be. I called the project Side Effect, can't remember why, and it's another open source project licensed under the GPL.
The idea I have:
Develop an exciting new FPS that can compete with the commercial products, like Unreal Tournament, etc... I want to design the engine totally from scratch, not base it on the Quake3 engine. This will be a huge task, and there is still a lot of planning to do.
Keep 'em coming:
When it gets released some day in the future I plan on making official full releases once a year, eg. Side Effect 2009. For each official release, updates and patches will be released when necesary.
I want to make a 100% free, open source project.
Any ideas to blast into the engine are welcome and appreciated.
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