If you'd like to show off your progress in the competition... post in this thread.
If you'd like to show off your progress in the competition... post in this thread.
:: AthenaOfDelphi :: My Blog :: My Software ::
Working Title: SubMerged
GameStyle: Shoot'em'Up (horizontaly)
Graphics: 2D Vector Graphics
Theme: The game takes place underwater (hence the working title)
The player has only a limited oxygen supply and amuntion. Rescuing/Defending sealive is the goal (but not all sealive is friendly) and give major bonus points. Collecting trash give points. Fighting enemies also gives points and maybe even extra lives. Possible enemies are fishers/pirates/oil plaforms/other divers/sharks. The player has 3 lives.
Now i better work this out in a design document.
You can watch progress at: http://sites.vanderhoning.net/submerged/
http://3das.noeska.com - create adventure games without programming
Hey, I got one... Took me a while to get an idea though...
Title: Intel Spooks (Still sounds a little corny, workin on it)
Style: Platformer
Graphics: X, Y and no Z
Basic Idea: Play with a spy, hack computers in the level to gain intel and avoid the baddies. Sounds simple, but I'll find a sick twist to add to it. Mwahahaha...
Working title: Day of Destruction!
Game Style: non-scrolling 2d side view game.
Genre: action/survival
Graphics Type: not sure yet - vector graphics, bit mapped polygons, other?
Technology: SDL for window/input/timing, and OpenGL or graphics.
Platform: PC, Win32
If you thought the first sentence sounded familiar, then you would be right! This is my tribute to War Of The Worlds, and my version of a sequel!Story
Long ago, extra-terrestrials tried to colonise the Earth, and it looked like they would succeed, but they ended up being defeated by the tiniest of foes, bacteria!
Now they are back and want revenge by destroying the Earth! So they don’t make the same mistake again, they won’t land on the planet, but they will stay safely in space.
The aliens have built a number of weapons - giant space cannons which can fire debris like asteroids, meteorites, etc.
The cannons are situated in the asteroid belt orbiting between Mars and Jupiter, and they have started sending asteroids and meteorites of various sizes hurtling towards the Earth.
Earth’s destruction seems assured, but wait...there may be hope!
The Earth’s military forces have been working together to create defensive weapons capable of staving off the attacks.
This consists of giant repulsor guns that can be used to change the course of space rocks, or even blow them apart if the rocks are hit hard enough.
How long can you last before the Earth gets destroyed by the aliens?
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Working title: Car Race Game (working title)
Game Style: Semi-futuristic car racing game.
Graphics Type: Car racing...
Technology: Hell Tech Game Engine to power the game. (DirectX 9 based). Newton Game Dynamics for physics.
Progress so far: We have the engine, we are working on the design document.
NecroSOFT - End of line -
Working title: The pipeline
Genre: Futuristic Racing/combat game
Graphics: OpenGL 2.1
Sound: OpenAL 1.1
Input: DirectInput 8
Physics: Newton Game dynamics
Description:
You are driving in a futuristic vehicle, through a tunnel circuit. Your goal is to finish laps and kill enemy's without getting killed yourself.
Progress: Tweaking design document. Input and Audio finished. Working really hard to get my OpenGL renderer ready.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Working title: Sweep (may vary, who knows...)
Genre: Time attack puzzle
Graphics: 2D x 2 screens
Audio: yes
Input: stylus
Game system: Nintendo DS - Nintendo DSi
Short description: Help that mommy to sweep the junk from the floor before the baby arrives and puts it in his mouth!
Progress: a first draft of the GDD is done. I'm working on the game logic.
Working title: 1885 - The Final Engine
Game style: Side action shooter.
Graphics style: Not sure yet - classic 2D pixel art.
Technology: Allegro.pas
We have create a blog, but we're posting in Spanish.Ending of XIX Century. Helped by an enhanced Babbage's Analythical Engine, a famous inventor builds a carburettor able to extract all energy stored in the matter. Unfortunately, this carburettor is stolen by a mysterious thief.
The famous adventurer Sir Gregory Doe, the bounty hunter Quincey Morris, a mysterious woman named Laura and inventor's daughter will pursue the thief to bring back the carburettor...
No signature provided yet.
edit: i just discovered that my current game doesn't fits the event rules now i need another idea
From brazil (:
Pascal pownz!
Working title: Day of Destruction!
Game Style: non-scrolling 2d side view game.
Genre: action/survival
Graphics Type: not sure yet - vector graphics, bit mapped polygons, other?
Technology: SDL for window/input/timing, and OpenGL or graphics.
Platform: PC, Win32
Progress: Yay! I have uploaded my design document now so I can now concentrate on the coding <phew!>
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
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