Yeah, its not in that version, it was discussed previously in this topic as a sprite creation tool.Originally Posted by pstudio
Ie at game startup you created one of every type of sprite and then used the clone on them to add sprites to the game world.
The reasoning behind this is basically to get faster sprite creation and less sprite classes (makes creating a pool of sprites a lot easier)
One thing is that it gives a (optional, i might add) nice way of creating sprites. It is really the model in the MVC pattern. It is also a place to put all the data that isn't necessary common to all entities (again, without inheritance as with the affectors).Originally Posted by pstudio
Also what i found about the Clone is that you seldom need a exact copy of a sprite, the definition class solves this by putting the copying code in a user class.
I ran into a few bugs last weekend that i had to track down, but everything i wanted to get done before the release is completed, need to make sure everything compiles (D7, FPC as well) and cleanup some stuff.
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