Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15

Thread: FreeStrike - Engine Testbed Project

  1. #11

    Re: FreeStrike - Engine Testbed Project

    @dazappa
    Great! Thanks for the feedback. I will see what I can do.

    Oh, you can use the Nukes to get you out of a extreme situation (Right mouse button). It will destroy every enemy currently on screen.
    Jarrod Davis
    Technical Director @ Piradyne Games

  2. #12

    Re: FreeStrike - Engine Testbed Project

    Quote Originally Posted by Jarrod Davis
    @dazappa
    Great! Thanks for the feedback. I will see what I can do.

    Oh, you can use the Nukes to get you out of a extreme situation (Right mouse button). It will destroy every enemy currently on screen.
    Yeah I figured that out, but you don't seem to have a counter for how many nukes you have. (That or I'm just blind )

  3. #13

    Re: FreeStrike - Engine Testbed Project

    @dazappa
    For the nukes look to the left of the zone number. I think I limit them to a max of 3-4 at a time. I can not remember now why I put them at the top, heh. Maybe I should move them down the left grouped with the other weapon counters.
    Jarrod Davis
    Technical Director @ Piradyne Games

  4. #14

    Re: FreeStrike - Engine Testbed Project

    Quote Originally Posted by Jarrod Davis
    @dazappa
    For the nukes look to the left of the zone number. I think I limit them to a max of 3-4 at a time. I can not remember now why I put them at the top, heh. Maybe I should move them down the left grouped with the other weapon counters.
    That's where I was expecting it

  5. #15

    Re: FreeStrike - Engine Testbed Project

    I now have integrated issue tracking on the website. Feel free to post bug reports and feature requests.

    Thanks.
    Jarrod Davis
    Technical Director @ Piradyne Games

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •