Movement is done in my _psPlaying state:
dxSpriteEngine1.Dead;
dxSpriteEngine1.Move(1);
Drawing is done in the RenderPlay state:
DXSpriteEngine1.Draw;
All other objects gets drawn but not the explosions.
Movement is done in my _psPlaying state:
dxSpriteEngine1.Dead;
dxSpriteEngine1.Move(1);
Drawing is done in the RenderPlay state:
DXSpriteEngine1.Draw;
All other objects gets drawn but not the explosions.
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