Quote Originally Posted by programmer
The scene has a light object , but as you said it's about shades , are there any way to make shades in glscene like Max ??
You already use same shades, the light/material parameters are just set differently. Even if you used pixel shader (which i don't think 3dsmax uses) you need the parameters similar to vertex shader and it wouldn't look that much different.

There is some ambient kind of light that is too bright, change direction and position of light to see it differently.