The submarine is cute
I'm expecting the Beatles song "yellow submarine" to be playing!! haha!
cheers,
Paul
The submarine is cute
I'm expecting the Beatles song "yellow submarine" to be playing!! haha!
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Clears up some things yes. Personally, I wouldn't rotate the entire screen, but rather the sub itself like most other sidescrolling games (although it is an interesting game mechanic). The font is still way too huge for my computer, at least, with only "gy" from "energy" visible on the left.Originally Posted by noeska
Also, your app seems to have set more than just the resolution. My monitor is finicky this way, and certainly shouldn't cause you any worry, but I just thought I'd mention. It's either specifying the depth or refresh rate, which my monitor doesn't like. Side effect is that all images look jaggy, but this is just my monitor (never found anyone with a similar problem), so don't worry too much about this.
@Noeska. Congrats on your progress. I'll check your game as soon as I have time (this weekend).
I've made a bit of progress too. I'm planning to make neat circle v.s line based (yes that's 2d ) collision checking mechanism. For debugging purposes, I first tried to render the collision data (see pictures). All the lines that mark the individual cells, that is. Next, I'll implement an algorithm that can check a vehicle-circle (that white thingy ) against any nearby lines. I will also try to make some nice collision response (hope to do that this weekend).
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
I want to share with you my concern regarding my own entry.
Allthough my entry may look impressive, it's far from finished and working on it has become frustrating rather than fun. This is because of:
- Mathy routines that don't work (a lot of code depends on these routines)
- Floating point rounding errors
- Memory leaks
- Increasing complexity of my code
- DeleD crashes (probably lost 24 hours of work because of this)
- Making content is alot of work
- When data (like a racetrack) is corrupted, its hard (or impossible) to fix it (that just happened )
All these things cause alot of frustration. I keep on debugging and fixing things that I thought were fixed. Somehow, I keep myself at it, but now I've come to the point where I'm considering to drop the project. Yeah.. It hurts, but it might be the best thing to do. I still have hope to finish this, but I doubt whether this hope is justified.
...
Just don't know what to do now??
Edit: Just fixed my corrupted race track. I'll show you some pics when I have lightmapped it.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Nice
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
@Chrono: Lightmapped track looks really cool, I hope you can manage to fix some working gameplay before the compo ends.
NecroSOFT - End of line -
Keep it up folks
Only three weeks left!!
I did a small update; I created a new race track. This is our 2nd track so far. (This took me 1 evening of work...)
http://www.necrosoft.nl/?p=627
NecroSOFT - End of line -
Looks good.
I think the next step for me, is to get collision detection working and add a racing vehicle to the game (+ thruster particles). When i've managed to do that, I'll probably upload it so you can check it out. I have not enough time implement my original idea described in my design document (opponents with AI and weapons + laps and checkpoints etc..), so I have to pick something simpler that is still fun. If anyone has a cool idea, please tell me about it.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
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