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Thread: Quantum Engine v1.0.0.25

  1. #11

    Re: Quantum Engine v1.0.0.25

    New QEDS update (01/14/10)

    • Added shortcut keys to menu items
    • Added/changed main menu and popup menu items
    • You can now kill a running program from within the IDE if it become non-responsive.
    • Run-time exception from the running EXE captured inside the IDE.
    • You can now press F1 to search for the word the cursor is on from the CHM help file.
    • //$EXENAME project directive will create the specified path if it does not already exist.
    • Inserting project information now displays a conformation dialog
    • Misc bug fixes, tweaks and enhancements


    Jarrod Davis
    Technical Director @ Piradyne Games

  2. #12

    Re: Quantum Engine v1.0.0.25

    Since I'm guessing your using the same output generator for all of the compiled languages, how hard would it be to setup a new target for your compiler? I love the idea and the simplicity, but I work in Linux and/or MAC more than in Windows . Of course, this would mean that you would have to convert everything over to FPC/Lazarus instead of Delphi, but that part shouldn't be too difficult.

    - Jeremy

  3. #13

    Re: Quantum Engine v1.0.0.25

    Support for different platforms is something that I hope to provide at some point. The game engine would be the most massive to convert. It's based around DirectX (around 8 years of continual development) so I would need to convert this to OGL and separate out a lot of Win32 dependencies. I do not have a time frame on this as of yet. Plus I have zero knowledge of Linux/MAC so would have also learn those platforms.

    Thanks for the feedback.
    Jarrod Davis
    Technical Director @ Piradyne Games

  4. #14

    Re: Quantum Engine v1.0.0.25



    New QEDS update (01/20/10)

    • Spell checking
    • Load additional dictionaries
    • Sync Editing with support for multiple regions
    • Code folding
    • Structure view
    • File view
    • Edit editor options
    • Edit syntax highlighting options
    • Close All programs
    • Save As (live source update)
    • File List sorted by .dpr | .pas | .inc
    • Active a project by dbl clicking on a .dpr file
    • F1 topic search
    • Display Help index
    • Incremental search
    • Goto line number
    • Run Font Editor from IDE
    • Add/Update project info (live source update)
    • Comment/Uncomment lines
    • Move line up/down

    Jarrod Davis
    Technical Director @ Piradyne Games

  5. #15

    Re: Quantum Engine v1.0.0.25

    WOW! you HAVE been a busy boy! LOL

    Great work chief!

    cheers,
    Paul

  6. #16

    Re: Quantum Engine v1.0.0.25

    Thanks!
    Jarrod Davis
    Technical Director @ Piradyne Games

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