Hey guys
I'm allready thinking about how to make the second version of my Tuberunner game for IGF. I'd like to use splines to generate the racetrack.
So I tried to implement a few different spline types. Here's a screenshot of the demo:
From left to right:
- Quadratic bezier spline
- Cubic bezier spline
- CatmullRom spline
- Cubic Hermite spline
I combined 3 catmullRom splines to get a longer spline (check my TCompositeCurve class).
It doesn't work for other spline types now (don't know why).
Download source + exe here
Hope someone finds this usefull. If anyone can think of possible optimizations, please tell me.
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