Actually, there already is a particle system with editor, sources (on pascal). Which seems faster and more flexible. But who cares?
This one has much nicer textures!
So let's do Pascal headers for this!
Actually, there already is a particle system with editor, sources (on pascal). Which seems faster and more flexible. But who cares?
This one has much nicer textures!
So let's do Pascal headers for this!
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