I think I'm going to start publishing these in the next few issues of Pascal Gamer. I'll most likely start with the first 2 parts and finish off my series one part at a time there after.
Did anyone really read/follow these at all?
I think I'm going to start publishing these in the next few issues of Pascal Gamer. I'll most likely start with the first 2 parts and finish off my series one part at a time there after.
Did anyone really read/follow these at all?
I read Pascal gamer, at the very least. As for following specific tutorials, it depends whether or not I like the idea, but I do read all of them anyway. I'd be quite interested if this artillery example would be the type that uses surfaces for destructible terrain (being a sidescroller), otherwise I'll have to wait and see if I like the idea enough to tinker with it
I definitely followed those tutorials, thanks for themOriginally Posted by WILL
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Thanks Paul.
Well the next instalment was supposed to be about tanks taking damage and dirt removal use to explosions. How you calculate for this and how you handle the dirt removal and falling tanks. This would be the next part if I continue my series.
+ 1Originally Posted by paul_nicholls
Bookmarks