Hope this will make the subject clean.Originally Posted by jdarling
Hope this will make the subject clean.Originally Posted by jdarling
Yes, excellent tutorial. I also used this while learning about vertex shaders, moving towards Bone Animation on the GPU (Hardware Skinning). Reccomend!
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
Your demo works here too.
I don't have the time to dive into the source. Nevertheless, I have a tip for you. Your terrain seems very pixelated. This is caused by the high-contrast of the texture and maybe by the fact that you didn't turn mipmapping on. You could have a look at that and improve the quality of your terrain.
Good luck!
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
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