1) Inheriting from multiple classes
Is it possible to for example do something like this (didn't work when tried):
[pascal]type
TGameObject = class
public
name: string;
end;
TObjButton = class(TGameObject)
public
pressed: boolean;
end;
TGLObjectProperties = class
public
texture: string;
end;
TGLButton = class(TObjButton, TGLObjectProperties)
public
procedure Draw;
end;[/pascal]
So it would inherit properties from 2 sub-classes.
2) else-if stack
I have a long structure of if's like:
[pascal]if s='new' then begin
// ...
end else if s='add' then begin
end else if s='remove' then begin
...
end;[/pascal]
The strings are fictional in example but idea same. Reading multiple "commands" from textfile where i want to keep the format human-readable, therefore i do not want to save the commands as numbers instead.
Is there a stack limit to if's? Compiler doesn't support real "elseif" command but does it internally do it? Should we be starting to get worried and request a string support for "case" structure?
I know i could also do workaround like having a string-array indexed for the commands and go through the list to find matching number, and finally using that in "case" structure.
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