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Thread: Cross-compiling in Free Pascal for the Pandora

  1. #1

    Cross-compiling in Free Pascal for the Pandora

    Anybody have any experience with cross-compiling in Free Pascal (either Windows or Linux) for the Pandora handheld? I'm looking into compiling my game for this system but have been unable to find any guides or tutorials on this for Free Pascal (only for C++)...
    Laserbrain Studios - Currently developing Hidden Asset!
    Ascii Sector
    - Real-time roguelike in space!

  2. #2

    Re: Cross-compiling in Free Pascal for the Pandora

    I guess noone have access to a physical device, making testing hard

    But it uses OMAP3530. The same as on the Beagleboard and Nokia N900, and runs Linux. Should be possible

    BeRo has a guide for N900 compilation: http://vserver.rosseaux.net/tutorials/fpcn900.php
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  3. #3

    Re: Cross-compiling in Free Pascal for the Pandora

    I guess noone have access to a physical device, making testing hard
    About 700 Pandoras has been shipped so far but I don't know if any of the receivers are Pascal user.

    I'm still waiting for mine Pandora (pre-ordered the first day) but I may try and do some cross compiling when I receive it.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  4. #4

    Re: Cross-compiling in Free Pascal for the Pandora

    I believe the pandora is somewhat equal to the beagleboard. For the beagleboard i have a crossplatform setup based on windows xp. Pascalscript / sqlite / opengles 2.0 (sqlite and opengles dynamic linking to .so files) is useable. You should be able to find some post about me strugling on getting it to work.

    http://www.pascalgamedevelopment.com...p?topic=5959.0
    http://3das.noeska.com - create adventure games without programming

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