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Thread: Ludum Dare 18

  1. #11

    Re: Ludum Dare 18

    Quote Originally Posted by paul_nicholls
    I guess this means my entry will be invalid (if I ever complete it anyway)
    Not necessarily, because HGE has been around before the competition started. The base code rule is for the case if you have custom code like your own engine, framework or game template. Pre-existing engines and middlewares are allowed.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
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  2. #12

    Re: Ludum Dare 18

    Quote Originally Posted by Stoney
    Quote Originally Posted by paul_nicholls
    I guess this means my entry will be invalid (if I ever complete it anyway)
    Not necessarily, because HGE has been around before the competition started. The base code rule is for the case if you have custom code like your own engine, framework or game template. Pre-existing engines and middlewares are allowed.
    Ah! good point, thanks Stoney

    BTW, my little game is called Remoted (due to the 'remote control' part LOL)

    cheers,
    Paul
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  3. #13

    Re: Ludum Dare 18

    Yeah, I'm not entering either. There's 4 ludumdares per year, so I can usually end up doing at least one per year, but this is not the one.

  4. #14
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    Re: Ludum Dare 18

    Enemies as Weapons is an interesting theme. Kinda reminds me of those few NES games where you had to jump on them and throw them or suck them up and spit them out.
    Jason McMillen
    Pascal Game Development
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  5. #15

    Re: Ludum Dare 18

    hmm...3 hours to go and I am now back at work on Monday morning.

    I have diddly squat to show so I won't be putting in an entry

    cheers,
    Paul
    Games:
    Seafox


    Pages:
    Syntax Error Software itch.io page

    Online Chess
    http://gameknot.com/#paul_nicholls

  6. #16

    Re: Ludum Dare 18

    Oh.. If I had known this earlier, I'd have given this a shot too. Too bad, because I quite liked the theme.

    Hope LD19 will be organized soon.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #17

    Re: Ludum Dare 18

    Wouldn't you know it, I got my weekends mixed up and was out at the MakerFaire instead of working on LD . Oh well, guess there is always the next go around, but I did have a plan this time.

    - Jeremy

  8. #18
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    Re: Ludum Dare 18

    Yeah it's a shame, if we had the new site software setup you guys probably could have announced it on the main page. Man, I miss news posts.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #19
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    Re: Ludum Dare 18

    So how did this one turn out? Any Pascal entries?
    Jason McMillen
    Pascal Game Development
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