Some time ago I was interested in multithreaded resource loading in OpenGL and started working on it. After implementation it for GNU/Linux and MacOS X long time I couldn't understand what I must do for Windows. Now I implemented this and want to do some tests on different PC's.
Can you please test this demo(1.5Mb) and write what CPU and GPU in your PC? Here the MacOS X version.
Demo is based on one open source library and changes will be available after successfully tests
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