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Thread: MP3 playback for Prometheus

  1. #1
    PGD Staff code_glitch's Avatar
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    MP3 playback for Prometheus

    I know that this is a bit off topic, but Andru, what do you use for playing audio? I'm wondering since I can't find a true cross-platform library capable of playing .mp3 files for the Prometheus_Audio unit. I got sdl_mixer working, but it uses around 46mb of ram top play a 3 minute .ogg file, and refuse to play an mp3 through a channel and inists it must be via the bgmusic (which isnt much use as I want support for pllaying multiple files at once...)

    Sorry for the off topic post, but I just felt this was the fastest way to ask.

    cheers,
    code_glitch

    ps. If any admins feel this is out of place, please say so and I will move this post to a separate thread.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    code_glitch
    Quote Originally Posted by code_glitch
    what do you use for playing audio?
    OpenAL and ogg libraries. Also I use DirectSound for Windows. All source source code of my library you can grab from svn here and try to understand how my sound subsystem works If you want, I can try to add mp3 support through libmad.
    Last edited by WILL; 09-10-2010 at 10:06 PM. Reason: Moved portion of post here to allow continuation of conversation.

  3. #3
    PGD Staff code_glitch's Avatar
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    Thats ok. I've dug up the Bass library, which can be compiled on linux, mac and windows, so its got the bases covered. Also its small and handles just about any file format you throw at it. But dont get me wrong, I still have an interest in any library that is cross platform, GPL and play's mp3 files. (the mp3 part there for compatibility's sake)

    cheers,
    code_glitch.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    You can try mpg123 as the decoder, i have converted the headers for the dll some time ago.
    But i think you should stick with BASS or something free like OGG + OpenAL
    From brazil (:

    Pascal pownz!

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    I'm more so for completely free options than Bass myself. Bass is great for freeware games, which any beginner would be doing, however as development gets more serious and beginners become novices, this choice in mp3 playback may scare away potential continuing usage of the game library once all the basics have been learned.

    Even as beginners, us independent developers let our heads get big at the start. We all want to be able to release the next big thing and small things like shareware license fees can seem like large limitations so we will seek out newer alternatives. That's kind of what it was like in the days of DelphiX before 3D hardware acceleration was put in. Other game libraries were first spawned because of this missing feature.
    Jason McMillen
    Pascal Game Development
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  6. #6
    Also, there is a LGPL alternative for BASS http://audiere.sourceforge.net/
    From brazil (:

    Pascal pownz!

  7. #7
    PGD Staff code_glitch's Avatar
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    could anyone suggest a good tutorial.example of how to use mpg123 or OpenAl?
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  8. #8
    I believe Noeska had a tutorial, but I can't find it anymore.

    Edit: Maybe you'll find this interesting: http://www.pascalgamedevelopment.com...ghlight=mpg123
    Last edited by chronozphere; 11-10-2010 at 07:18 AM.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  9. #9
    PGD Staff code_glitch's Avatar
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    In terms of help, I much appreciate the above. I've thought it over and I think I am going to go with the support ogg and wav and all formats that are GPL-Happy and include a tool to convert .mp3 and other proprietary formats. Thanks for all the help, I think I have plenty more work to do on the Audio unit until the next release.

    cheers,
    code_glitch
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  10. #10
    Quote Originally Posted by chronozphere View Post
    I believe Noeska had a tutorial, but I can't find it anymore.
    Just go here:
    http://www.noeska.com/doal/

    and follow the tutorial links...

    cheers,
    Paul
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