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AthenaOfDelphi
Originally Posted by phibermon glTranslatef(0.375, 0.375, 0.0); That is the most important line of code for 2D opengl. disable mipmapping/filtering on textures. All coordinates as integers. pixel perfect 2D. perfect for fonts and sprites i tried that too even with a fdsfgfgdfgload of diffrent numbers didnt make any diffrence
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