I'd go down the OpenGL path if I were you.
So, can you provide use with a screenshot of your app. We would like to see what you are trying to do and how blurry the output actually is.
I'd go down the OpenGL path if I were you.
So, can you provide use with a screenshot of your app. We would like to see what you are trying to do and how blurry the output actually is.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
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