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Thread: quad-engine

  1. #1

    Lightbulb quad-engine

    Hi there!
    I want to present my latest work - quad engine.



    Quad engine is game engine for 2D games. Mostly graphical engine at this point.

    Version: 0.3.0
    Compilers: Delphi 2005+ (2009+ ready), C++ and Freepascal coming soon.
    API: Direct3D9

    Web: http://quad-engine.com

    Key features:
    - DirectX9 based
    - Precise texel-to-pixel render
    - Sprite engine with rotating, scaling, coloring, etc.
    - Rendering into texture
    - Animated sprites
    - Support for non-power-of-two textures.
    - Custom fonts from textures with aligning, scaling, coloring, kerning, etc.
    - Particle system
    - Classes for simple pixel and vertex shaders use
    - Postprocessing
    - Support of BMP, JPG, TGA and PNG image formats
    - 30+ predefined shaders
    - Delphi 2009+ compatible


    Some examples (teasers, screenshots, SKD toolkit features) at website. Let's discuss?
    Last edited by Darthman; 05-03-2012 at 07:32 AM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    sounds good , but how could i download the quad engine ?

  3. #3
    It will be available as soon as possible. At present time we at final stage of releasing 2 demo games. This games should show how easy develop games with quad. You can see teasers of this games at index page of website. I think first public version will be released in this year. Probably this month.

    For now I interested in cool ideas about additional features for quad. So as fast as I finish all my todo, I'll start to improve it with additional features, that you might want to see in it.
    Last edited by Darthman; 02-11-2010 at 12:57 PM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #4
    Looks good. Do you plan on supporting Delphi 7 too?

  5. #5
    I doubt in it. Delphi 7 doesnt support a lot of new Delphi language features. But I don't exclude it.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    We are glad to present you first game ever on quad engine.

    Quad Galaxy:
    http://quad-engine.com/games_quadgalaxy.html

    requires DirectX9 installed and GPU with 2.0 shaders (GeForce FX and higher)

    Screenshots (Clickable):
    Last edited by Darthman; 03-11-2010 at 01:36 PM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Hey Space Invaders with bloom, cool.

    Nice looking game engine you have there. How long was development on it? Would you be considering adding OpenGL and OpenAL support to it in the future? I'm a big fan of cross platform solutions, myself so those would really push me to use it myself.

    How compatible is it with Lazarus btw?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    It's always cool to see a new engine (especially with Delphi) to pop-out.

  9. #9
    Quote Originally Posted by WILL View Post
    How compatible is it with Lazarus btw?
    Nope. Sorry. dcu do not compatible with lazarus.

    farcodev: thanks
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  10. #10
    Nope. Sorry. dcu do not compatible with lazarus.
    Hmmm, engine won't be open source? Only dcu's for "over9000" versions of Delphi? dll with interfaces would be more correct solution for closed source engine. Or you can compile Quad Engine under Lazarus and provide ppu files.

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