Just a thought, but will you be releasing the source of the engine or any of the other products on your site? Just wondering...
Just a thought, but will you be releasing the source of the engine or any of the other products on your site? Just wondering...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Oh, this will narrow the range of users, if you don't add some killer-features except shaders.Originally Posted by Darthman
No. It will not. Because you really don't need any sources for using that stuff. And there is always will be direct access to D3D device and textures.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Sorry, but I had to leave windows. I was hoping to get the source so I could some of it in cross platform development. I guess not. And for some reason I dont think D3D stuff will work at too good of a speed in a VM...D3D device and textures.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
I think that many potential users of your engine would appreciate this. There is a growing number of Lazarus users with the growing costs of using Delphi. The other side to this is that Laz is becoming more and more stable and capable as a platform for making games, RAD Application designer not so much yet.
It's also a growing trend these days to move away from Windows and onto new and especially mobile platforms. Windows just isn't as 'sexy' as iOS or Mac OS X these days, too many games to compete with on those platforms, yet not as many to put yourself up against on the newer platforms.
It really does look like a solid engine, and I've spotted some of your past work so I know it would be something to use for sure. What other features were you thinking of adding to the engine? I also asked some questions before, but I don't know if you picked up on them.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
«Great news, everyone!» Futurama
Multi threaded loading of game resources is added. Demo will come as soon as I benchmark my new GeForce 460. In a few days.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Interesting feature. Engine becoming more competitiveOriginally Posted by Darthman
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