Yeah, fillrate is very criticalOriginally Posted by dazappa
Particles subsystem is not ready for simple use... all parameters are set by code, and there is no emitter manager in ZenGL for now.Originally Posted by dazappa
Yeah, fillrate is very criticalOriginally Posted by dazappa
Particles subsystem is not ready for simple use... all parameters are set by code, and there is no emitter manager in ZenGL for now.Originally Posted by dazappa
Last edited by Andru; 12-11-2010 at 07:12 AM.
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