You can use it while all modified ZenGL units(or units, that use ZenGL code) have copyrights. But audio... I think it won't be easy to port without using a lot of ZenGL units, but you can try to do thisOriginally Posted by code_glitch
You can use it while all modified ZenGL units(or units, that use ZenGL code) have copyrights. But audio... I think it won't be easy to port without using a lot of ZenGL units, but you can try to do thisOriginally Posted by code_glitch
Last edited by Andru; 15-11-2010 at 06:18 AM.
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