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Thread: [OpenGL 2.0] Depth buffer problems

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  1. #6
    Quote Originally Posted by noeska View Post
    A i see it if they were on the same level they would collide with each other.
    Yes, that's basically what I'm trying to achieve.

    EDIT
    Or maybe you could tell me how do I bring one sprite on front of the other once it was rendered already? Hm, maybe not the best descriptive way of telling you about the problem, that's why take a look at these two images:
    http://i52.tinypic.com/2rff2bt.jpg and http://i56.tinypic.com/2d91qf9.jpg
    What I mean is that no matter which sprite I choose, it's drawn on top of the other ones.
    Last edited by Brainer; 26-11-2010 at 06:38 PM.

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