Multi-threading is cool!
How does it looks now: Screenshot
2 Threads in background loads different resources. And in this demo.... well, when resource is loaded - it draws on screen.
Every thread loads 65 32-bit png icons with 64x64 dimensions.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Next step - videotextures.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Dynamic shadowcasting with multipass rendering. Allow to cast dynamic shadows from any sprite using alpha channel.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Using of this technology in vintage "pacman" game
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
http://quad-engine.com/public/Light.zip
This is small test (can work incorrect, so be kind) of shadow casting that i mentioned above.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Sometimes too hard to turn where you want. Also one time I got too close to walls and light disappeared for a moment
So, the next step is done too. There is bloom effect:
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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