Hi there again!
Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine:
Download demo here:
http://quad-engine.com/public/pom.zip
Requires pixel shaders 3.0;
Hi there again!
Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine:
Download demo here:
http://quad-engine.com/public/pom.zip
Requires pixel shaders 3.0;
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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