I'm working on it, but not fast(because it's boring ) and only on Russian version, later I will try to translate it(and I will need someone help, because my English is far from "good" )Originally Posted by Traveler
Use ZenGL library and zglHeader.pas instead of advanced way with ZenGL unitsOriginally Posted by Traveler
Ok, I will try to do something with it(for example do not draw the Text when "pages" of font are not loaded).- same goes for image loading, I forgot to add the font image in my resource directory with an access violation as a result. I'm not sure anymore if this particular case is mentioned in the log, I know it does for the usual images, but I'd like to see a different error in this case.
The only way to do this is to turn on VSync(with scr_SetOptions or scr_SetVSync). Also for really smooth movement it's recommended to use SYS_UPDATE function with dt argument.Originally Posted by Traveler
if you want to use scr_SetVSync then it must be executed after scr_SetOptions(last argument of it also change VSync ).Originally Posted by dazappa
About GUI. Old versions of ZenGL were with it. But that GUI subsystem was without skins and was very simple(only label, button, checkbox, radiobutton, listbox, combobox, groupbox, editbox and spinbutton, without windows). And it was procedural, like GTK under Linux Maybe when I will release ZenGL 0.2, I will continue work on it and include it in ZenGL 0.3.x branch.
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