I have made new branches in svn for current stable version: 0.2.x and 0.2.x-d3d.
changelog:
- [Direct3D]now correct matrices are used
- [Direct3D]implemented auto generation of mipmaps for Direct3D9
- fixed file_GetName, now it will return file name even if it without extension
- added new parameter SizeXYBind to parameters of particle
- pengine2d_Draw now returns BlendMode and ColorMode which were set before
- now rtarget_Add will check GL_MAX_RENDERBUFFER_SIZE before creating frame buffer
- added USE_TRIANGULATION to zgl_config.cfg
- added few SND_FORMAT_* constants for modular structure of sound decoders without depend on Sound API
- added GAPI_CAN_AUTOGEN_MIPMAP for zgl_Get
I'm going to release stable version 0.2 this weekend But seems documentation(and also tools) will be available separately.
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