It's just a question of fine tuning the HL config files. OpenGL has the same performance level as D3D in Halflife. But btw if we talk about what might be the better api.. I experienced graphic errors or slow performance mostly on games using Direct3D, but i cannot really compare (most games use the DX api..) to OpenGL. It's cruel that every time the user (customer) is forced to make these tunings or wait for a specific driver or a better tweak program.. or bugfix. Have you ever heard about such enourmous problems on Linux, i'm no insider. that would be interesting (i'll start a new topic at the right place).Originally Posted by Almindor
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***entering the GATES to hellfire***
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