Quote Originally Posted by Goliatus
Quote Originally Posted by Delfi
sorry.. but i won't use any complex polygon soups - anyone that played
gta1 knows what i am talking about, this is a game for pure fun not a
benchmark game like quake 3..
GTA1 poor graphics or messy C/C++ syntax were not intended to be cool. Poor hardware in those times. Now people buy new hardware and expect more work from programmers. Dont worry about to complex scenes. Real problem are not number of triangles but fillrate so if you add few more triangles framerate wont go down.
thats exactly the problem - the game generates all the geometry from cube
map at runtime, i tried using pre-made display lists for all map cubes, but the
fps was cut into half.. vierd indeed!

the hardware is also my problem - i have poor hardware, 5 years old computer!