XCode 4 works with FreePascal 2.5.1, see: http://web.me.com/macpgmr/ObjP/Xcode4/ObjP_Part1.html
XCode 4 works with FreePascal 2.5.1, see: http://web.me.com/macpgmr/ObjP/Xcode4/ObjP_Part1.html
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
Hm, interestingOriginally Posted by Stoney
So, can anybody sign&test for me this executable via codesign as described here? It was built with iPhone SDK 4.2, zlib for ARMv6, but I don't know for which ARM is configured gcc toolchain.
Last edited by Andru; 03-04-2011 at 07:27 PM.
Apple really does not make the things easy. I am not able to sign your application. The command line instructions really does not help much! =(
I have some work to do now, but I will take a look on it again later!
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
You know what, I've actually went out to the book store to pick-up a couple of books on the subject (teaching Objective-C as it be) and they actually have some good information about using Xcode and getting your Apps setup on a real piece of hardware and even the whole submission process getting it onto the App Store. It might not hurt to check out some of these books.
I have...
- iPhone & iPad Game Development for Dummies
- Beginning Mac Programming (Develop with Objective-C and Cocoa)
I also was looking at...
iPad Programming
Head First iPhone and iPad Development
The Objective-C stuff might not be as useful to us, but all the other Xcode and Apple Developer stuff might come in handy to learn from a book.
Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!
The command to sign is really simple :
codesign -s Developer demo01.app/demo01
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
That is so awesome!
Now I wish I had a iPhone/iPod, or some other flavour of Apple device to try programming for LOL
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.
Last time I was busy by other aspects of ZenGL, but few moments ago I finished implementation of mouse events emulation via touch input And I will start to implement touch_*(still thinking which functions will be useful) functions specially for iOS, because emulation of mouse_* functions(mouse_X, mouse_Y, mouse_Down, mouse_Click, mouse_DblClick and mouse_Up for M_BLEFT) is not enough.
Ingemar
Allows your application to work on iOS-devices.Originally Posted by Ingemar
After signing you can just drag&drop your bundle to iTunesOriginally Posted by Ingemar
Last edited by Andru; 19-04-2011 at 02:50 PM.
Bookmarks