Continuing from these posts in this thread http://www.pascalgamedevelopment.com...ll=1#post56086...
I can make a suggestion... get some assets ready and start to pick out the library/engine or get your own engine ready before-hand. I find that not having enough assets like sprites or having portions of my game code not working really slows down my development.
Actually often this is usually the case of what I hear from most competitors who's entries don't get submitted.
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