Hi Will. Just download 2 demos. One is scanline based, another tile based and check the fps, for example at the start. The objects and polygons are not sorted. So the scene is pseudo-randomly rendered. This is nightmare for the rasterizers. But the biggest nightmare is perfektly sorted poly's from back to front = ultimative slowdown.
tile :http://sourceforge.net/projects/phen...1.rar/download
scanline:http://sourceforge.net/projects/phen...1.rar/download
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