Actually that's the first thing I mentioned:
However, like TheLion stated, and why I said it was wiser to capture the entire keyboard state at once, was the fact that the keypress events are bound to a form and generally do not handle multiple simultanious keypesses all that well. Capturing the keyboard state will work even if no Tform is present (done from scratch, or as a console app) and generally allows you greater control over your game input.I guess you could do it the quick and easy way and use virtual key codes and keypress events, but...
Bookmarks