Question: I'm curious, would programs written using Pascal that then run in a C64 emulator (provided of course) be considered a valid competition entry for this compo?
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Everything must be included to run on a Win32 or Mac OS X system. You would need to include an emulator to run your game, but at that point so much is not your own work and it would be a needless step when you could just make a game that is native to Windows or Mac.
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Sorry for the confusion. I have updated the rules under the term REGISTRATION.
It now also reads...
As long as this readme file is included with your submission at the end of the competition, you are fine. You can however post whatever project plan or design documents you like online in this forum as inspiration or a means of showing off your own creative process.To register all you must do is include a simple readme file in your submission archive or installer. It should contain your name and contact information (email address) and a basic set of instructions on how to play your game. You can include any other information you deem fit with regards to your game as it will be visible to others who try your games after the competition as well.
That clarifies the process. Much better.
No signature provided yet.
Thanks Jason, that is definitely much clearer
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Just a question for how to use an engine. I developed an engine which is rather for general use. (Based on SDL). Now I made every function accessable to Lua. So the engine is written in FreePascal. Can I commit a game which is entirely written in Lua except the engine? If not, it's also possible to use the engine in Pascal, but development is a bit slower ...
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