Wow - 1 week engine development... Reminds me, people were working over the weekend? I only got my main menu, game structure and engine integration done. I still have to implement the character generation system, AI (this one will be tricky), and find a way to code those pointers to procedures I'm so fond of using
My plan is a platformer based on a mario-style story where the aim is simply to destroy as many enemies as possible tekken styleI hobe everyone upgraded to 64mb of ram or more since things tend to rely on 'particle effects' to work. Oh and did I mention the ability/upgrade system? Thats needs implementing too? Whaaat? It wont code itself?
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