SvEngine can definitely do particles - you just have to have a particle texture (or sub texture part), have some particle records/classes in a list of some sort, and render them using the particle texture; not hard to do
You could also use the BeginPrimitive / EndPrimitive routines in SvEngine that I wrote to draw OpenGL style points, lines, polygons as you can use textures with those which could make for some awesome particles!
With the primitive routines you can also use texture coordinates too to control where in a texture you are getting the 'picture' from just like in OpenGL
cheers,
Paul
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