I have to admit, from the name it sounds like 4 bit color/grey...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
A little status report:
- Collision detection is now really good. I have experimented with stationary objects and it works well, quite stable.
- Camera placement is now decent. For quite some time the camera kept catching up with the car which looks bad.
- I have done some work on my own models. Sadly, I am no 3D artist so they are either simple or look terrible.
- Start/finish/checkpoints, not finished but soon. Maybe working this evening.
- Work on level data files.
Left to do:
- Make the checkpoints work properly (and related game mechanics).
- Computer players with decent AI.
- Particle system for smoke.
- Better sound effects. (cfxr is a great tool, but the sound quality is not always ideal.)
- Optimization through VBOs and frustum culling. I will probably skip that for now as long as it runs fine on my MacBook.
- Make it fun to play. Really the hardest problem of all.
The biggest critical problem still unsolved is how to make AI players, and I really need that. But anyway, for being a 3D racing game that is not built on any 3rd party engine, I am rather happy.
Sounds great Ingemar, keep going mate
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Test upload made! It is called "2-bit racer test 1.zip" and is a binary for Mac OSX 10.6.
The game looks a bit strange since the cars have no wheels, but otherwise it is getting close now. The game AI works, it is not very good but it is possible to perform a full race, currently with two opponents. A full race is three laps.
Linux/Windows version? Well... no. I won't have time. Most of the code is fully portable, especially to Linux, and to Windows shouldn't be hard, but I don't have time for that. Most critically, I don't have any Windows development system with FPC that I am comfortable with. But if someone would like to help me with that, it might be easy.
I just tested the game on two other Macs, with less than pergfect results. The other Macs are older, have less powerful GPUs. On an old MacBook, with GMA950, I could make it run once I turned off the shaders, and even then it ran less than smooth.
But I believe that the judge's Macs were rather better than my main MacBook, and then it should work just fine. I better upload a shader-free version just in case. It doesn't look as good but the chance of running at all improves a bit.
Bookmarks