Quote Originally Posted by WILL View Post
I guess I should note that the highest OpenGL my Mac supports is 2.1. I can only support some of the features of 3.0. I used GLview and it told me a few things. Such as 8196x8196 sized textures are A-OK on my iMac rig.
I hope that will change in 10.7, but for now we have to use 2.1. It is possible to code very 3-ish on 2.1 though.