Hi, I made a realtime game on a timer with interval 10ms.
I tested this game on the same computer but on 3 different OS.
Windows XP pro - 10ms 100%
Windows XP home - 15,5ms 64%
Windows 98 - 50ms 20%
WTF!!. This is weird. Obviously there is some setting in the OS that manipulate the Timer.
Also gettickcount seems to work on those rates, I used a ping method with gettickcount and on 98 I get only pings of 0-50-100-etc
Does anyone know how I can change those settings?
thx in advance
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